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View Full Version : How about determining chess moves by vote as a game?


richardhutnik
07-04-2008, 07:12 AM
The basic idea is to have a game of chess (or any abstract strategy game) and at least one side (if not both sides) collectively votes on what the move should be. In event of a tie for votes, the first proposed tied move would be the move the side would make. During a given time period, people are allowed to change their votes.

Check this thread out on the Chess Variant site.

http://www.chessvariants.org/index/listcomments.php?subjectid=InternetVsGary

In a single player vs mode (Kasparov vs the World) you have a top player take on the world, or a group, or like the Internet. In the case of the Internet, people could use computers to come up with moves.

Another approach is to have people join into a game as one side or another and they would then have a rooting and voting interest in their side winning. Both sides end up being voted upon.

Any comments here? We may have something that is doable.

- Rich

chessandpoker
07-04-2008, 06:00 PM
I love this idea, but it has been done before, and Kasparov won:

http://en.wikipedia.org/wiki/Kasparov_versus_The_World

But it's a great method for introducing the game to new players, since it has more of a team sport kind of feel. except that now I'm guessing most of the World is going to play mysteriously similar to Fritz, Shredder etc. :)

richardhutnik
07-04-2008, 08:02 PM
So this is where variants come in :-)

By the way, they do this on the chessgames site:
http://www.chessgames.com/perl/challenge?gid=1464744

What I also suggesting here is one team vs another. I am also going to write up a way that a mob of players can collectively play both sides.